3D Stock Footage

We are delighted to announce that Kamerawerk is now a contributor to Stereobank.com, the industry’s leading stereo 3D stock footage agency!

With vast numbers of stereoscopic productions out there and dozens of 3D channels worldwide, there is a growing need for 3D stock footage to complete programming. We are excited to be on the forefront of this side of the 3D business as well. Stereobank delivers high quality native S3D footage, featuring a comprehensive price structure with rights managed licenses for every type of production. We immediately fell in love with Stereobank’s 3D-Player which can be configured to render any type of 3D-format (like Anaglyph, Line by Line, Side by Side, Shutter Display, etc.) making it easy to preview and evaluate the footage based on the equipment you use in your workflow. You can even adjust convergence on the fly and see if the depth budget matches your project with the desired convergence point!

As is the case with our client projects, we deliver stereoscopic imagery ranging from regular S3D material to high speed 3D (super slow motion) and even timelapse clips in 3D. All of it shot in native S3D on Mirror Rigs and specialized Side-by-Side Rigs of our own design.

So head on over to Stereobank.com and check out thousands of 3D clips! We can’t wait to be adding more stunning 3D footage to the fast growing catalogue!

Posted in 3D, Technology | Tagged , , , , , , | Leave a comment

KAMERAWERK does S3D for new BMW Ad

Back in August our Stereographer Christian and Nicolas serving as S3D Supervisor travelled to Germany to work on a more than exciting project. We were commissioned by our friends at Weisscam to handle stereo 3D on an Ad for BMW’s upcoming S1000 RR Superbike. Once again we were working on a project combining  high speed capture and S3D, which always makes for a thrilling experience both while shooting and for audiences to see. The project was conceived by director Ryan McManus and the folks at Serviceplan. Nicolas and Christian worked closely with the director and the entire crew to create an awesome 3D experience. Check out BMW’s making of to see a glimpse of what to expect:

The finished ad is coming soon and we can’t wait to see it ourselves!

Posted in 3D, Behind The Scenes, High Speed | Tagged , , , , , , , , , , , , | Leave a comment

DIM3NSION: Anaglyph 3D Party this weekend!

You won’t know what hit you! This Saturday Nov. 5 the next installment of DIM3NSION, Europe’s first, one and only 3D party will touch down in Winterthur, Switzerland at Salzhaus with stereo 3D visuals powered by Kamerawerk.
Featuring Drumsound & Bassline Smith, Bare Noize & Dubsidia with supporting act Silent Rabbit.

This time we’ll even have a live 3D photo shoot right in the club, open to all you pretty people with a live stream of 3D photos on facebook! Don’t miss out!

Get your tix here before the show is sold out: Starticket.ch

Posted in 3D | Tagged , , , , , , , , , , | Leave a comment

3D Film Festival (L.A.)

Anyone in the Los Angeles area this weekend? If so make sure to check out the 3D Film Festival from Sept. 22-25! Last year our S3D short Dualphasenstahl was shown there and this year we have two of our S3D films in the line up!

First up is Trinsectum, our eerie alien insect bonanza which will have you hiding behind your seat. And as a world premiere our ultra slow motion 3D film RISE will make you levitate in spherical heights! Both films will be shown on Friday night between 6.30-9.00 PM and a second screening between 12.00 AM and 2.00 AM at the LAFS Main Theater. Make sure to be there and let us know what you thought of it! In the meantime check out the trailers for RISE and Trinsectum:

Posted in 3D, Events, Filmfestival, film | Tagged , , , , , | Leave a comment

High Speed Music Video

Just a short post today but we most definitely want to share this one with you: We recently provided a Weisscam HS-2 high speed camera as well as the technical crew and consulting to a Swiss music video production. While our crew had a great time on set (as is usually the case when we do high speed shots with the WEISSCAM HS-2) we were totally stoked to see the result, which was forwarded to us this morning! Have a look for yourself:

Thanks to Royal Rolls Production and the folks at Bigger Than Blue for having us on board!

Posted in High Speed, music video | Tagged , , , , , , , | Leave a comment

DIM3NSION Party

We just got back from IBC in Amsterdam and will have a Stereo Redux about it on the blog soon. But in the meantime it’s time to play! The team is extremely busy creating visuals, both live action and CGI for Europe’s first Stereo 3D club event: DIM3NSION Party! Presented by Salzhaus.ch in collaboration with Kamerawerk, it will feature S3D content on 14 screens throughout the club. Some 700 party goers will be equipped with anaglyph 3D glasses upon entry and sent into a melting pot of Dubstep / Drum’n'Bass sounds alongside mesmerizing visuals and short films.

Make sure to be there on September 24, 2011 @ Salzhaus in Winterthur (Switzerland)! Featuring UK DJ’s Zomboy, Calvertron & Document One. More info here and here. The entire Kamerawerk crew will be there and looking out to meet you!

Posted in 3D, Events | Tagged , , , , , , , , , | Leave a comment

S3D with a Light Field Camera?

There is a lot of discussion going on within the S3D community since Lytro.com recently announced the release of it’s first non-prototype light field camera to the consumer market. Essentially the images taken by a light field camera can be refocused after they were taken. It is somewhat similar to how one may change the white balance in a RAW image taken with a regular digital camera. The concept behind a light field camera is to not only record single light readings (brightness & color) as the light hits a pixel on the sensor, but also the direction or vector where the light rays are coming from. With this information and a lot of processing the focus plane in an image can be recalculated after the image was taken. Here’s an example from Lytro, just click anywhere in the image to refocus to that point:

While very little is known about the camera Lytro has developed at this point (other than the statement that it involves different lens and sensor constructions as found in conventional cameras) we would speculate that the design is not entirely different from what Adobe tried to do with their light field camera a few years back. The lens looked like this:

Sort of like an insect eye with multiple lenses. Based on the info from wikipedia here, it’s also feasible that the sensor sports an array microlenses placed over the pixels in order to capture different light vectors within one exposure.

When you think about it for a moment, it becomes apparent that this technology should also be able to calculate different perspectives of a scene out of a single image! So stereoscopic imagery could “very easily” be created out of one single shot (as opposed to the 2 different images one usually captures for stereo 3D). In theory the possibilities of this may seem promising to some: A single lens, single sensor S3D-Camera, which doesn’t require the attention of a skilled Stereographer (and neither a focus puller). Everything happens in Post Production – nobody worries about 3D on set.

In stereoscopic imagery the IA (Interaxial Distance) is a crucial factor. It’s the distance between the two cameras (conventionally) used for S3D. We humans have an IA of about 6.5cm – the distance between our eyes which let’s us see objects from slightly different perspectives, giving our brain the data to calculate a 3-dimensional view of the world. When shooting S3D the correct IA between the two cameras (simulating our eyes) is what makes or breaks a 3D shot. Sometimes it needs to be a small distance, when objects are close or the IA has to be big, often much larger than the IA of our eyes, when shooting objects that are far away to achieve the impression of depth. With a light field camera the IA could be derived and properly chosen in the controlled and comfy environment of an edit suite. Furthermore, multiple versions for large and small screens (which require different IA’s – smaller for bigger screens) could be rendered out of the same source material. Output for autostereoscopic displays (the glasses-free displays) which require 5, 7 or 9 different perspectives could easily be achieved. (Currently still an issue for live action S3D footage as it requires massive processing to fill in the “gaps” of the missing perspectives.)

Example of a 3D camera setup with a very large IA

So basically the “Touch-of-a-button-3D” that many dream about – mainly those who regard S3D as a cash cow more than anything else.

But then again, when you think a little further, as we like to do here at Kamerawerk, things aren’t so effortless as it may seem at first. In terms of the IA, the maximum offset in perspective is limited by the diameter of the lens and possibly in combination with the planar size of the sensor. We are purely speculating here of course, but it would seem illogical that a perspective from outside of the physical expansion of the front lens element could be captured. That would be like a lens that sees what’s behind the camera it is mounted on. So the maximum IA one may expect is a few centimeters, good only for objects close to the camera. Based on the concept with microlenses over the sensor, as described in Wikipedia, where many pixels are sacrificed to record vectors rather than image data, it is likely that the actual image resolution will be tiny compared to today’s standards. The fact that the demo pictures by Lytro are only offered at very small sizes supports this guess. This may change over time of course. Same goes for the fact that we are only talking about still images, not moving ones at this time.

And then of course Stereo 3D is much (much!) more than simply recording two perspectives of one scene. The knowledge and experience of what works, what has the desired impact, how to stage and shoot a stereoscopic scene, how S3D has to be dealt with in storytelling and editing is far beyond technological possibilities. These skills will always be reserved to S3D – experienced DOP’s, stereographers, directors and editors!

“Touch-of-a-button-S3D”? Probably not, but the journey just got more interesting and we are as curious as anyone what the light field technology may bring to our tool box!

Hit the comments with your opinions!

Posted in 3D, S3D Photography, Technology, professional | Tagged , , , , , , , , | 2 Comments

Does She Feel The Same…

…is the title of the new single by Swiss shooting star Moritz. His debut album Piece of Gold jump started through the Swiss music scene early this year and last month we produced the music video for Does She Feel the Same which is hitting the Swiss TV networks this week. It will be featured as the video of the week on SF Music Night tonight, but here’s a sneak peek:

Director: Nicolas Henri Sieber

Director of Photography: Christian Witschi

Picture Editor: Claudio Sulser

Camera Assistant / Set Photographer: Stefan Schaufelberger

We will be back with an extensive behind the scenes video shortly, so stay tuned.

Posted in film, music video | Leave a comment

RISE: Behind The Scenes

It was back in late February when we shot an entire short film in hi-speed 3D, using the wonderful Weisscam HS-2 cameras to capture the most stunning imagery we’ve created thus far. In the meantime the film is finished, excerpts were shown at NAB 2011 at the booths of our technology partners and today we are excited to give you an extensive look behind the scenes of RISE. We’ve put together a making of video, where we talk about a lot of the artistic and some technical challenges when producing in  hi-speed stereo 3D. Read on after the video for some additional tech talk… Enjoy!

There you go. We are getting ready to distribute the finished film and a stereoscopic trailer will be ready in a bit – we’ll feature it here shortly. While we already talked a little bit about some technical aspects of the production here, we’d like to repeat and expand on this so our international friends can take part in our experience (seeing our blog was all German until now).

The “basic” setup were two Weisscam HS-2 MkII mounted on our beloved P+S Standard Rig. We recorded RAWs out of the camera’s ring buffer onto Weisscam DigiMags. As Nicolas, the director of RISE stated in the BTS video, the action in front of the camera(s) is done and recorded in realtime at some 2000fps (or less of course). After each take the footage is played out at regular 24/25 fps from the ring buffer and recorded onto the DigiMags. So the few seconds captured end up running for a few minutes now, giving the director a chance to review the result as it is recorded at the same time. (We used AJA frame syncs to synchronize the signals for on set playback in 3D on a 46-inch JVC Display). Nicolas instantly dismissed the recordings the moment he noticed, that a take didn’t yield the desired result to save time on set. (And to save drive space… we ended up recording some 4TB in two days!) But again, as Nicolas pointed out in the video, the challenge as a director on a hi-speed 3D production  is to see that desired moment during realtime capture, otherwise there’s nothing useful to record during 25p-playback.

Since the Weisscam RAW codec is not 3D muxed (meaning left and right streams are recorded into one file as is the case with our SI-2K 3D setup) but recorded individually into separate files, we anticipated that syncing the 3D footage in post could turn out to be very little fun. (Imagine to visually identify a sync problem between left and right image when the difference is 1/1000 of a second! As it turns out this looks more like a geometric offset at first). A traditional head slate was not an option with a maximum recording time of less than 10 seconds at the frame rates we were shooting with. By the time the slate is moved out of the frame and the action has taken place, the slate would have been eaten up in the ring buffer with no decent sync mark in place anymore. Same problem when using a tail slate. The clapper would have to move at the speed of light to position the slate and clap it, before the valuable footage is recorded over. Speed of light, you say? That was exactly our solution. We used professional photo strobes with a flash duration of about 1/1500s. These were positioned to illuminate some darker area of the frame and fired wirelessly by an assistant as soon as Nicolas called “cut”. The perfect lightning fast hi-speed 3D sync marker! At the end of the day the genlock did the major lifting and sync was consistently off by only one frame anyway. (But it would have taken a while to assert that fact without the strobe!) As a nice side effect this method also gave the DIT dept. a heads up when the realtime transfer from the cams to the DigiMags could be stopped, saving additional time because we didn’t wait to record useless minutes of footage at the end of a take.

The stereography was done utilizing the P+S standard rig. Christian, our stereographer was able to set convergence and IO with little effort thanks to a syncronized output on a Transvideo monitor. The stereo depth was calculated with hi-speed 3D in mind, where the audience really has time to evaluate an image. This means that even with a small IO base there is a large amount of perceived depth. We did not want RISE to be about effects and stuff flying at the audience but rather a good experience for the viewer showcasing the possibilities of hi-speed 3D. However, some of the particles we had up in the air, actually do violate the stereo window and calculated depth budget. On one hand this is due to the somewhat uncontrollable nature of flying substances, on the other hand our tests showed that this tends to be much less disturbing than in regular 3D footage. From our experience hi-speed 3D material in general is much more like stereoscopic still photography with it’s own set of rules. This also holds true for the lighting.

As such it is not coincidental that Stefan, Kamerawerk’s very own S3D photographer was responsible for the lighting in RISE. His approach to lighting, derived from his work as a still photographer in advertising, was perfectly suited for hi-speed 3D. The audience has a long time to notice misplaced or distracting shadows or other weird lighting mishaps. While these pass quickly and usually unnoticed in realtime footage, a hi-speed image works like a still image in that respect and a photographer will work in great detail to make that one frame perfect. With 3D added to the mix, which tends to draw even more attention to undesired artifacts, Stefan’s lighting really helped things along. (And of course it goes without saying that high speed ballasts are your friend!)

Claudio, our senior editor was on set during the entire production handling the DIT department. Of course this would prove to be advantageous on any production but with a highly technical project like shooting an entire film in hi-speed 3D it was a blessing. He and the director constantly discussed how things would come together and what was still missing to make a cohesive edit. On a technical level his presence on set made for a no-questions-asked post production process.

The RAW-dailies were decoded in realtime using Iridas SpeedGrade. We made a few small adjustments (such as the 1 frame sync shift and a minor 3 pixel vertical shift) and rendered out to 8-Bit SbS files for an offline edit in Final Cut Pro. As Claudio indicated in the video, editing 3D is different but editing hi-speed 3D is THAT much more different. Maintaining a visual flow in slow motion, taking 3D into account when making an edit as well as keeping a pace so audiences remain engaged calls for a truly multidimensional mind, where technical aspects have to be settled in advance so they don’t get in the way. After the picture lock, the offline edit was re-conformed via a simple, old fashioned EDL to SpeedGrade where the grading and depth balancing was done in only 2 days.

So much for now. We’ll be talking more about RISE when we release the 3D Trailer in the near future, getting into some more detail about the artistic side of things, including the musical score.

Hit us in the comments with any questions you may have!

Posted in 3D, Behind The Scenes, High Speed, film, professional | Tagged , , , , , , , , , , , , , | 1 Comment

Out Now: TRINSECTUM

Ab sofort ist unser avant-garde 3D-Kurzfilm Trinsectum als Download verfügbar! Auf 3DeeCentral könnt Ihr euch Trinsectum für euer iPhone oder PC holen und in stereo 3D geniessen!

Der Film basiert auf Edgar Allen Poe’s Gedicht Dreamland. Eine verlassene Seele irgendwo zwischen dem Hier und einem surrealen Jenseits, berichtet darin von ihren Erfahrungen. Anstatt Schauspieler zu casten, setzte Regisseur Nicolas Henri dem Gedicht ein Horde exotischer Insekten entgegen, die die Traumwelt in Poe’s Kopf versinnbildlichen.

Aus der abstrakten Bildwelt, die von Stereograph Christian und Chefbeleuchter Stefan in perfektem 3D in Szene gesetzt wurden, hat unser Senior Editor Claudio eine visuell packende Geschichte geschnitzt, wobei jede Spezies der Krabbeltierchen einen Aspekt in Poe’s Gedicht verkörpert.

Hier gibt’s schon mal den Trailer:

(Alternativ gibt’s den Trailer auch auf YouTube 3D, wo Ihr eure bevorzugte 3D-Darstellung wählen könnt!)

Für Trinsectum haben wir mit dem extrem talentierten Film-Komponisten Peter Smith aus Brüssel zusammengearbeitet. Er hat einen Soundtrack geschrieben und eingespielt, der besser nicht passen könnte: subtil, minimalistisch und irgendwie unheimlich! Schon als die ersten Samples davon aus Brüssel ankamen, wussten wir dass wir nicht das letzte mal mit Peter gearbeitet haben! Durch seine Musik gepaart mit der Stimme von Roger West, die wie aus einer anderen Welt zu uns spricht, entstand nicht nur im Bild sondern auch im Ton ein multidimensionales Erlebnis für den Zuschauer.

Bei Trinsectum war es unser Ziel zu zeigen, dass Stereo 3D nicht nur kommerziell, sondern auch künstlerisch wertvoll sein kann. Wir sind stolz drauf, aber seht es euch hier selber an!

Posted in 3D, kurzfilm | Tagged , , , , , , , , , , , , , , | Leave a comment